Ghost of Tsushima Game | PS4 - PlayStation
Ghost of Tsushima is an action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4. Featuring an open world for players to explore, it revolves around Jin Sakai, one of the last samurai on Tsushima Island during the first Mongol invasion of Japan- Initial release date: July 17, 2020
- Developer: Sucker Punch Productions
- Director(s): Nate Fox
- Publisher: Sony Interactive Entertainment
- Platform: PlayStation 4
- Composers: Shigeru Umebayashi, Ilan Eshkeri
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Game Characters
The protagonist Jin Sakai (Daisuke Tsuji), is the head of Clan Sakai and a samurai warrior. He is the ward of his uncle, Lord Shimura (Eric Steinberg), the Jitō of Tsushima. He also has several friends and companions he meets during the story, including a thief named Yuna and her brother Taka, a samurai woman named Lady Masako, Sensei Ishikawa (Francois Chao) and Norio, a Buddhist warrior monk (Earl T. Kim).[citation needed] The main antagonist is the ruthless and cunning general Khotun Khan of the Mongol Empire (Patrick Gallagher).
Game Story
In 1274, a Mongolian invasion fleet led by Khotun Khan lands on the Japanese island of Tsushima. Jin joins with the rest of the island's local samurai, led by his uncle Lord Shimura, in an attempt to repel the invasion. However, the battle ends in disaster, with the entire samurai army killed, Lord Shimura captured, and Jin grievously wounded and left for dead. Jin is found and nursed back to health by Yuna, a local thief, who informs him that most of Tsushima has already fallen to the Mongols. Jin then attempts to storm Khotun's stronghold at Castle Kaneda in an attempt to rescue Lord Shimura, but is unable to defeat Khotun in combat and is thrown from a bridge.
Realizing that he cannot defeat the Mongols by himself or with traditional samurai fighting tactics, Jin begins scouring the island to recruit allies and learn new fighting techniques to aid in his quest to rescue Lord Shimura. He manages to recruit Yuna, her brother Taka, the master archer Ishikawa, the female samurai Masako, and his old friend and mercenary Ryuzo. As Jin disrupts Mongol activities and liberates towns across the island, the locals begin to revere him as "The Ghost". Taka crafts a special climbing hook that will allow Jin to scale the walls of Castle Kaneda, and he calls for his allies to commence the rescue mission. Ryuzo betrays Jin to collect the bounty on his head, but Jin manages to fend him off, free Lord Shimura and retake Castle Kaneda.
Despite their victory, Khotun had already left to conquer Lord Shimura's castle. In order to retake Castle Shimura, Jin continues to recruit more allies, such as Norio and his warrior monks and the soldiers of the Yarikawa clan. Lord Shimura also recruits the local pirate Goro to smuggle a message requesting reinforcements to the Shogun. With a new army under Lord Shimura's command and reinforcements from the Shogun on the way, Jin recovers his family's ancestral armor and heads out to confront Ryuzo. Jin ends up being captured by Khotun, who asks him to surrender. When Jin refuses, Khotun kills Taka as punishment. Jin is able to escape just as the Shogun's samurai reinforcements arrive. Lord Shimura then leads a full assault on Castle Shimura, and are able to push the Mongols into the inner keep. However, Khotun resorts to unconventional tactics that inflict massive casualties on the samurai. Realizing that more lives will be unnecessarily lost in another frontal attack, Jin defies his uncle and decides to poison the Mongols instead.
Game Development
Ghost of Tsushima is developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open world project because they believed that choices made by the player are important to gameplay. As a result, the game will not feature waypoints and players will have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during conceptualization. Before deciding on the current setting, Sucker Punch considered various other settings and themes such as pirates, Scottish outlaw Rob Roy MacGregor and The Three Musketeers, but they kept coming back to feudal Japan and telling the story of a samurai warrior. They would later find a historical account of The Mongol invasion of Tsushima in 1274 and "the entire vision clicked into place."
*REVIEW*
Good point
- ・Graphics
-
This is 100 points of no complaints, the highest peak of PS4.
* In the cut scene, black bands are attached to the top and bottom of the screen, so it was a
good game, so I wanted to play it at 21:9 resolution.
・Load time -
Probably the
fastest fast travel time in all open world games, it takes
about 5 seconds to move regardless of the distance traveled .
・The story -
is made based on historical facts, so if you are familiar with history, you will
know what will happen in the end, but even if you know this work, you
will be interested in the next development, so you could forget the time and be absorbed in it.
. Battle -
in the Samurai and Nin fused battle system, "until now speaking plainly well
of the packed action game system filled with"
is a battle like.
Those who are looking for an innovative battle may not be satisfied.
However, I could enjoy clearing it without getting tired.
In addition, the difficulty level is easy, normal, and difficult, so you can choose from a wide range .
- . Users
-
It's a completely different game, but
I think that even if SEKIRO is too difficult to throw it, you can enjoy this work.
*Never criticize SEKIRO.
·Volume -
The main story had a volume of about 20 hours,
there were a lot of side stories, and the contents were all solid and there was
no feel for using Temple Copy.
Only, in the accessories acquisition and access equipment number enhanced by surrounding the shrine of the fox
will come, but it was anyone late slightly because it was only chase the fox.At first glance, the difficulty level was difficult, and it was a volume feeling of about 75 to 80 hours up to the trocon
Bad Points
- ・During camera
battles, there was no lock-on, so the
attack often targeted unintended enemies.
In addition, you can select the camera speed from 3 levels in the settings, but
I felt that it was slow even if it was the fastest. I think
this is probably to
prevent the shot of the head from being shot with a bow , but
I still wanted to move the camera more lightly.
・When the enemy AI is performing a subtle
stealth action, "Isn't the enemy currently able to find it?"
I thought, " I found that
it is okay if the enemy's ability to detect is a little higher when the difficulty is different -
General comment
- Before
the game was made by an overseas studio, I was worried that "I think it
will be Japanese style, I think it will be Japanese style", but this
work is Japanese vs Mongolian (formerly set in solid Japan) ) Is drawn. The wording of the lines is also like the old Japanese. On the contrary, "How do you express this in English? There are many things to think about.
5 points minus 95 points is a work that can definitely become a legendary game of PS4 if you update the camera behavior, AI, and bugs written in the bad points.
Open world action samurai and ultra-beautiful graphics
recommend to those who seek.
On the other hand
, this game is not recommended for people who are not good at Gloy expressions (like cutting arms) and war objects (which is a heavy story) .
After a long time, I came across a work that I want DLC update.
It is the strongest GOTY candidate.
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